There’s always a danger with 3D that areas are so open that vital objects or puzzle clues are easy to miss, but there seemed to be just about enough clear signposting in my demo to make it obvious where I should be exploring. Characters move around even more freely, birds fly overhead, and nearly everything is an object that can be used or examined in some way. Some have bemoaned Revolution’s decision to change Beneath‘s 2D graphics, but stepping into the busy arena outside the city proper, I was struck by how much freedom 3D allowed life to take its course. Unlike its predecessor, Beyond will be completely 3D with characters and backdrops that have a cel-shaded comic book feel, in a similar vein to Telltale’s The Wolf Among Us, if with a less noir-styled, slightly brighter palette. It’s up to Foster to track the gang down and get Milo back, and unsurprisingly, it soon becomes clear that all roads, and answers, lead to Union City. Of course, all that changes very quickly when a group of masked strangers burst up from the ground in a strange bipedal machine and in the attack they take Milo, one of the current camp’s children, with them. Foster’s still a nomad, travelling from tribe to tribe in the desert scrubland outside of Union City, called The Gap. The intro does a good job of summing up Foster’s past for anyone who hasn’t yet given the now-free Beneath their time (or has simply forgotten in the ensuing 26 years). But the main part of my playthrough put me in control of Foster on the outskirts of the city trying to find a way past the gate back in.Īs with its prequel, Beyond presents Foster’s current predicament using the beautiful comic book panel stylings of award-winning Watchmen artist Dave Gibbons. At the start of this sequel to the 1994 sci-fi point-and-click adventure classic Beneath a Steel Sky, it’s clear that returning protagonist Robert Foster doesn’t share my intrigue – he’d pretty much rather be anywhere else than back in the place he spent much of his time trying to escape last time. Returning to Beyond a Steel Sky after my brief demonstration with Revolution’s CEO Charles Cecil at last year’s gamescom (which now seems like a lifetime ago), I was looking forward to finding out what more Union City and its colourful cast of reprobates and robots had to offer.
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